| Thanks to Valve for making
decals easier to make, and to Harry Teasley for updated information for this tutorial. Decals are as easy as drawing in black & white and saving it into the
right directory. You don't have to worry about the palette anymore. Painting in greyscale
means you won't see any color on your decal, nor will you assign a color to the decal;
you'll now be able to choose it in the game. If you've made a decal to the old specs, it
will still work - this is just an easier way to make them. If you have Photoshop, here is a tutorial.
1> Create a new file at 64 x 64 with 72 pixels/inch. Choose
Greyscale (8 bit) as your Image type and White as your Background color. Keep in mind that
in greyscale mode, black is transparent. So the simplest way to do this is to paint with
white on a black background. But I've spent too many years drawing on white paper to get
used to this. So, we're going to paint black on white, then invert it.
2> Use whichever tools you'd like, and be as creative as you can.
You can draw with any shade of gray or black. Just keep in mind that black is opaque and
white is transparent, so you will clearly see whatever is black.

Notice the blurring around the edges. This will give an effect that
my decal is fading into whatever texture is behind it in the game.
3> Invert it by clicking 'Colors' and choose 'Negative Image'.

4> Save it as .bmp and copy it to the \Half-Life\logos directory.
Run Half-Life and choose your decal in the Multiplayer screen, and also select a color for
it.
Here is a screenshot of my decal in
Half-Life. |